Person wearing virtual reality headset while another person speaks to them.

Art Meets Technology at SPAM New Media Festival

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Nancy Joseph 08/07/2025 August 2025 Perspectives
People walk through an exhibition in an industrial-looking former steam plant.
The SPAM New Media Festival presents creative works in an exhibition space that was once a steam plant. 

Prepare for the unexpected at the SPAM New Media Festival, a three-day event that showcases creative works in the field of digital arts and experimental media. The free event, presented by graduate students in the UW’s DXARTS department and their collaborators, will be held September 12-14 at Seattle’s Georgetown Steam Plant. Many of the works use technology — AI, robotics, sound, experimental video, virtual reality, wearable technology, and more — in new ways.

“A lot of the artists in the show speculate other ways of using technology beyond its mainstream use — other routes we can go that are less corporate and more community based,” says DXARTS doctoral student Sadaf Sadri, co-organizer of the festival. “People coming to the festival will encounter new ideas about the things that can be.”

DXARTS students came up with the idea of a new media festival as a way to connect with a broader audience, recognizing the Puget Sound region as the perfect place for such an event. Sadri volunteered to lead the effort.

A dancer and violinist perform on a mostly dark stage.
Recontre III, a collaborative immersive performance at the 2024 festival, brought to life a sound archive of recordings from unique acoustical spaces of historical significance in Washington state. 

“Seattle is an interesting place because there's so much research and innovation around technology, and it is a tech hub,” Sadri says. “But making work at DXARTS that critically engages with or reimagines technology has often felt isolating. We wanted to build connections beyond the University and invite others into these conversations.”

Anna Skutley, a PhD student, new media curator, and close collaborator of DXARTS, serves as the festival’s co-organizer. Currently a doctoral student (remotely) at Britain’s University of Reading, Skutley has collaborated on curatorial projects involving experimental media.

A kinetic artwork with a mask-like face and a hand.
FILO Girl, by Bailey Ambrose, is a modern-day automaton outfitted with current technology but taking inspiration from the old automaton mechanisms, to highlight human’s constant fascination with robotics.

The team launched the festival in 2023, with work by DXARTS students presented in a series of solo shows at Seattle galleries. Last year, the team switched to an open call for submissions and received about 50 submissions from artists across the US and abroad, including China, India, New Zealand, Scotland, and Canada. They secured the Georgetown Steam Plant as the venue for the three-day festival.

Festival visitors experienced virtual reality games, extended reality performance, handmade electronic instruments, and other boundary-pushing work. Though the event was free, tickets were required due to Georgetown Steam Plant’s occupancy capacity. The festival sold out, with about 1,000 artists, tech workers, youth, and other community members attending.  “The festival is a practice of community building and connecting to other ways of looking and thinking with different perspectives,” says Skutley. 

After the success of the 2024 event, 200 artists submitted for the upcoming 2025 festival — a huge increase in submissions. That’s been exciting but also challenging for the eight-person jury tasked with selecting a maximum of 30 works. “We get so many great submissions, it’s heartbreaking to say ‘no’ to so many of them,” says Sadri, who notes that logistics and a tight budget limit the number of works that can be included.

Performer on stage with instrument that responds to technology.
A 2024 performance by Blue.Weave the Inventor combined soundscape composition, sampling from the Black musical archive, improvised performance, and accompanying visuals. Photo by Danielle Glovin.

Support for the festival comes from a variety of sources. “From the institutional to the intimate, each contribution helped actualize our vision,” says Sadri. “SPAM is thankful to DXARTS, Src Material, Steam Plant,  4Culture, STF [UW Student Technology Fee], and Shunpike, our former fiscal sponsor, for standing behind it with generosity and care. There’s also the labor of many people — DXARTS faculty, organizers, curators, our jury and artists. Working together on this has been fun. Being around people who think like you and people who challenge you and push you forward is a joy.”

As this year’s SPAM New Media Festival is quickly approaching, Sadri and Skutley look forward to experiencing the event with the broader community. For those who are curious about new media but unsure what to expect, they suggest coming to the festival with an open mind.

“The ideas are innovative, and innovation often feels unfamiliar when it’s first introduced,” says Sadri. “But we got a great response last year. People really loved it.” 

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